• WARRIOR TALENT GUIDE (9.0.1)

    WARRIOR TALENT GUIDE (9.0.1)

    WARRIOR ARMS   War Machine: causes autoattacks to generate 10% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.   Sudden Death: causes your attacks to have a chance to allow Execute to be used on targets above 20% health and cost no Rage, but still...
  • WARLOCK TALENT GUIDE (9.0.1)

    WARLOCK TALENT GUIDE (9.0.1)

    WARLOCK AFFLICTION   Nightfall: grants Corruption ticks a 25% chance to cause your next Shadow Bolt to be instant and deal 50% increased damage.   Inevitable Demise: makes Agony ticks give a buff that increases the damage of your next Drain Life by 15% stacking 50 times. Drain Soul: replaces Shadow Bolt, dealing channeled damage over 5 seconds, increased by 100% if the target...
  • SHAMAN TALENT GUIDE (9.0.1)

    SHAMAN TALENT GUIDE (9.0.1)

    SHAMAN ELEMENTAL   Earthen Rage: causes your most recently attacked target to take damage over 6 seconds.   Echo of the Elements: grants Lava Burst 2 charges. Static Discharge: deals moderate damage to a single target over 3 seconds. Aftershock: grants your spells a 25% chance to refund their Maelstrom cost.   Echoing Shock: deals moderate damage and causes your next damage or healing...
  • ROGUE TALENT GUIDE (9.0.1)

    ROGUE TALENT GUIDE (9.0.1)

    ROGUE ASSASSINATION   Master Poisoner: increases your weapon poisons' damage by 30% and their non-damaging effects by 20%.   Elaborate Planning: grants 10% damage for 4 seconds after using a finishing move. Blindside: passive ability that allows you to use Ambush outside of stealth. You have a 20% after casting Mutilate to be allowed to cast one extra Ambush, and a 40% chance if...
  • PRIEST TALENT GUIDE (9.0.1)

    PRIEST TALENT GUIDE (9.0.1)

    PRIEST DISCIPLINE Castigation: causes Penance to fire an extra bolt of holy light over its 2-second duration (thus increasing its damage, and through Atonement, increasing your healing).   Twist of Fate: grants you a 10-second buff each time you heal a target whose health is below 35%. The buff grants you 20% increased damage and 20% increased healing, and it does not stack. Schism:...
  • PALADIN TALENT GUIDE (9.0.1)

    PALADIN TALENT GUIDE (9.0.1)

    PALADIN HOLY Crusader’s Might: causes Crusader Strike to reduce the cooldown of Holy Shock and Light of Dawn by 1.5 seconds.   Bestow Faith: an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then). Light’s Hammer: an active ability with a 1-minute cooldown....
  • MONK TALENT GUIDE (9.0.1)

    MONK TALENT GUIDE (9.0.1)

    MONK BREWMASTER Eye of the Tiger: causes Tiger Palm to also apply both a buff (to yourself) and a debuff (to the target) called Eye of the Tiger. On you, it is an 8-second HoT, while on the target it is an 8-second DoT (dealing Nature damage). The DoT may only be active on one target at a time.   Chi Wave: an active...
  • MAGE TALENT GUIDE (9.0.1)

    MAGE TALENT GUIDE (9.0.1)

    MAGE ARCANE Amplification: makes Arcane Missiles do more damage by shooting two extra missiles when used with Clearcasting.   Rule of Threes: makes your next Arcane Blast or Arcane Missiles free after getting a third Arcane Charge. Arcane Familiar: lets you summon a pet that does minor damage to enemies, and increases your maximum Mana by 10%. Master of Time: reduces the cooldown of...
  • HUNTER TALENT GUIDE (9.0.1)

    HUNTER TALENT GUIDE (9.0.1)

    HUNTER BEAST MASTERY Killer Instinct: Killer Instinct increases Kill Command damage to targets below 35% health by 50%. Animal Companion: allows you to summon an additional pet from your stable. This second pet will use auto-attacks, and it will use Kill Command when you use it along with your regular pet. It also reduces the damage done of your pet by 35%. Dire Beast:...
  • DRUID TALENT GUIDE (9.0.1)

    DRUID TALENT GUIDE (9.0.1)

    DRUID BALANCE Nature’s Balance: Nature's Balance is a passive talent that generates 2 Astral Power every 3-seconds. Out of combat, your Astral Power climbs until it reaches 50.   Warrior of Elune: Warrior of Elune is an active ability with a 45-second cooldown which causes your next 3 Starfire to be instant cast and generate 40% additional Astral Power. Force of Nature: Force of...
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