DRUID TALENT GUIDE (9.0.1)

DRUID

BALANCE

Nature’s Balance: Nature's Balance is a passive talent that generates 2 Astral Power every 3-seconds. Out of combat, your Astral Power climbs until it reaches 50.

 

Warrior of Elune: Warrior of Elune is an active ability with a 45-second cooldown which causes your next 3 Starfire to be instant cast and generate 40% additional Astral Power.


Force of Nature: Force of Nature is an active ability with a 1-minute cooldown that summons 3 treants for 10 seconds and generates 20 Astral Power. Force of Nature is targeted in an area, and the treants will taunt and attack targets in that area while they are alive.

Tiger Dash: Tiger Dash replaces Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated.

 

Renewal: Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.

 

Wild Charge: Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in.

Feral Affinity: Feral Affinity grants you the Feline Swiftness passive ability, which increases your movement speed by 15%. Additionally, you gain access to the Feral-spec abilities Rake, Rip, Ferocious Bite, Swipe, and your energy regeneration is increased by 35%.

 

Guardian Affinity: grants you the Thick Hide passive ability, which reduces all your damage taken by 6%. Additionally, you gain access to the Guardian-spec abilities Thrash, Ironfur, and Frenzied Regeneration.

 

Restoration Affinity: grants you the Ysera's Gift passive ability, which heals you (or a nearby ally, if you are at full health yourself) for 3% of your maximum health every 5 seconds. Additionally, you gain access to the Restoration-spec abilities Rejuvenation, Wild Growth, and Swiftmend.

Mighty Bash: Mighty Bash is an active ability with a 60-second cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms.

 

Mass Entanglement: Mass Entanglement is an active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds.

 

Heart of the Wild: Heart of the Wild is an active ability with a 5-minute cooldown. It substantially increases your chosen Affinity's abilities.

Soul of the Forest: Soul of the Forest further enhances our fillers giving Wrath extra generation and Starfire extra cleave.

 

Starlord: Starlord grants 4% Haste for 15 seconds which stacks up to 3 times whenever you cast Starsurge or Starfall.

 

Incarnation: replaces Celestial Alignment. It lasts for 30 seconds (up from Celestial Alignment's 20), during which time it increases your Critical Strike by 10% as well as the other benefits of Celestial Alignment.

Stellar Drift: Stellar Drift increases Starfall duration by 2-seconds and its damage by 15% while also allowing movement during the duration of the buff.

 

Twin Moons: Twin Moons increases the damage done of Moonfire by 10% and allows it to spread onto one additional target.


Stellar Flare: Stellar Flare is an additional DoT that generates 8 Astral Power and does a minor amount of Astral damage over 24 seconds

Solstice: is a passive ability which increases the proc chance of your Shooting Stars by 300% in the first 6-seconds of an Eclipse.

 

Fury of Elune: is an active ability with a 1-minute cooldown that deals damage to the target as well as all enemies within 8 yards of that target for 8 seconds. Over the duration of the ability, you generate 40 Astral Power.

 

New Moon: New Moon is a 3 charge spell on a 25-second recharge rate. The first charge does a minor amount of damage, generates a small amount of Astral Power, and has a very short cast time. The other two spells ramp up in cast time, Astral Power generation, and damage. 

 

DRUID

FERAL

Predator: causes Tiger's Fury to last an additional 5 seconds, and the cooldown is reset whenever a target dies with one of your Bleed effects active on them.

 

Sabertooth: increases the damage of Ferocious Bite by 20%, and increases the duration of your Rip effect on the target by 1 second per Combo Point spent.


Lunar Inspiration: allows the use of Moonfire in Cat Form, causing it to grant 1 Combo Point, deal damage based on Attack Power, and cost 30 Energy.

Tiger Dash: Tiger Dash replaces Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated.

 

Renewal: Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.


Wild Charge: Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in.

 

Balance Affinity: grants you the Astral Influence passive ability, which increases the range of all your abilities by 3 yards. Additionally, you gain access to the Balance-spec abilities Moonkin Form Icon, Starsurge, Starfire, Wrath, and Sunfire.

 

Guardian Affinity: grants you the Thick Hide passive ability, which reduces all your damage taken by 6%. Additionally, you gain access to the Guardian-spec abilities Thrash, Ironfur, and Frenzied Regeneration.

 

Restoration Affinity: grants you the Ysera's Gift passive ability, which heals you (or a nearby ally, if you are at full health yourself) for 3% of your maximum health every 5 seconds. Additionally, you gain access to the Restoration-spec abilities Rejuvenation, Wild Growth, and Swiftmend.

Mighty Bash: Mighty Bash is an active ability with a 60-second cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms.

 

Mass Entanglement: Mass Entanglement is an active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds.


Heart of the Wild: Heart of the Wild is an active ability with a 5-minute cooldown. It substantially increases your chosen Affinity's abilities.

Soul of the Forest: Soul of the Forest causes your finishing moves to grant 5 Energy per Combo Point spent and deal 5% increased damage.

 

Savage Roar: Savage Roar is an active finisher ability that grants you 15% increased damage and 10% increased Energy generation when active. Its duration depends on how many Combo Points you consume when cast.


Incarnation: replaces Berserk. It lasts 30 seconds (up from Berserk's 20), and in addition to Berserk's other bonuses, it also allows Prowl to be used once while in combat and reduces the Energy cost of all Cat Form abilities by 20% while active.

Scent of Blood: Scent of Blood causes each enemy hit by your Thrash casts to reduce the cost of Swipe by 3 Energy for 6 seconds.

 

Brutal Slash: replaces Swipe, has 3 charges and an 8-second recharge time (reduced by Haste), a reduced Energy cost and like Swipe, also awards one Combo Point when used.

 

Primal Wrath: Primal Wrath is an active finisher ability that deals AoE damage around you, and applies the Rip effect to all targets hit. Duration and damage is increased based upon Combo Points spent.

Moment of Clarity: causes Omen of Clarity to trigger 50% more often, and increase the damage of Shred, Thrash, Swipe, or Brutal Slash casts by 15% when consumed, and can stack up to 2 times. It also increases your maximum Energy by 30 when taken.

 

Blood Talons: increases the damage of your next two Rip or Ferocious Bite casts by 30% after using 3 different Combo Point generating abilities within a 4-second window.

 

Feral Frenzy: Feral Frenzy is an active ability with a 45-second cooldown that deals a burst of Physical damage and additional Bleed damage over 6 seconds. This also rapidly generates 5 Combo Points over 1.5-seconds when cast.

DRUID

GUARDIAN

Brambles: is a passive effect that causes all attacks made against you to have an amount of their damage absorbed and reflected back to the attacker. Moreover, if you choose Brambles, while Barkskin is active, you pulse a small amount of Nature damage to all nearby enemies every second.

Blood Frenzy: causes Thrash to generate 2 Rage each time it ticks. Notably, the direct damage portion of Thrash does not generate Rage.


Bristling Fur: Bristling Fur allows you to generate Rage from damage you take. While it is active: for every 1% of your maximum health that you take in damage, you gain 1 rage.

Tiger Dash: Tiger Dash replaces Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated.

 

Renewal: Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.


Wild Charge: Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in.

Balance Affinity: grants you the Astral Influence passive ability, which increases the range of all your abilities by 3 yards. Additionally, you gain access to the Balance-spec abilities Moonkin Form Icon, Starsurge, Starfire, Wrath, and Sunfire.

 

Feral Affinity: Feral Affinity grants you the Feline Swiftness passive ability, which increases your movement speed by 15%. Additionally, you gain access to the Feral-spec abilities Rake, Rip, Ferocious Bite, Swipe, and your energy regeneration is increased by 35%.


Restoration Affinity: grants you the Ysera's Gift passive ability, which heals you (or a nearby ally, if you are at full health yourself) for 3% of your maximum health every 5 seconds. Additionally, you gain access to the Restoration-spec abilities Rejuvenation, Wild Growth, and Swiftmend.

Mighty Bash: Mighty Bash is an active ability with a 60-second cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms.

 

Mass Entanglement: Mass Entanglement is an active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds.

 

Heart of the Wild: Heart of the Wild is an active ability with a 5-minute cooldown. It substantially increases your chosen Affinity's abilities.

Soul of the Forest: Soul of the Forest increases Mangle Rage generation by an additional 5 and damage by 25%.

 

Galactic Guardian: gives your damaging abilities a 5% chance to automatically cast a free Moonfire on the target. When this happens, the next Moonfire you cast (within 15 seconds) generates 8 Rage and deals 300% increased damage.


Incarnation: is an active ability with a 3-minute cooldown. While it is active, your maximum health is increased by 30%, the cooldown of Mangle, Thrash, Growl, and Frenzied Regeneration is reduced by 50%, causes Mangle to hit up to 3 targets, and reduces the Rage cost of Ironfur by 50%.

Earthwarden: causes Thrash to grant a stack of Earthwarden, which reduces the damage of the next melee attack by 30%. This can stack up to 3 times.

 

Survival of the Fittest: reduces the cooldown of Barkskin and Survival Instincts by 33%. This gives Barkskin a 40 second cooldown, and Survival Instincts a 2 minute recharge time.


Guardian of Elune: causes Mangle to increase the duration of your next Ironfu by 2 seconds, or the healing of your next Frenzied Regeneration by 20%.

Rend and Tear: increases the damage you deal to targets affected by Thrash, and reduces the damage you take from those targets, by 2% per stack of Thrash.

 

Tooth and Claw: makes your autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times. Empowered Maul deals 40% increased damage and reduces the targets damage to you by 15% for 6 seconds.


Pulverize: is an active ability that consumes 2 stacks of Thrash on the target, reducing the damage they deal to you by 35% for 10 seconds.

 

 

DRUID

RESTORATION

Abundance: causes each instance of Rejuvenation that you have active to reduce the Mana cost of Regrowth by 6% and increase its critical effect chance by 6%.

 

Nourish: is an active ability that heals your target for a moderate amount. Receives triple bonus from Mastery: Harmony.


Cenarion Ward: is an active ability with a 30-second cooldown. It places a buff on an ally, lasting up to 30 seconds. When the player takes damage, Cenarion Ward activates a 8-second HoT on them, consuming Cenarion Ward in the process.

Tiger Dash: Tiger Dash replaces Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated.

 

Renewal: Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.

 

Wild Charge: Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in.

Balance Affinity: grants you the Astral Influence passive ability, which increases the range of all your abilities by 3 yards. Additionally, you gain access to the Balance-spec abilities Moonkin Form Icon, Starsurge, Starfire, Wrath, and Sunfire.

 

Feral Affinity: Feral Affinity grants you the Feline Swiftness passive ability, which increases your movement speed by 15%. Additionally, you gain access to the Feral-spec abilities Rake, Rip, Ferocious Bite, Swipe, and your energy regeneration is increased by 35%.

 

Guardian Affinity: grants you the Thick Hide passive ability, which reduces all your damage taken by 6%. Additionally, you gain access to the Guardian-spec abilities Thrash, Ironfur, and Frenzied Regeneration.

Mighty Bash: Mighty Bash is an active ability with a 60-second cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms.

 

Mass Entanglement: Mass Entanglement is an active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds.


Heart of the Wild: Heart of the Wild is an active ability with a 5-minute cooldown. It substantially increases your chosen Affinity's abilities.

Soul of the Forest: Soul of the Forest causes Swiftmend to grant you a buff that increases the healing of your next Regrowth or Rejuvenation by 200%, or of your next Wild Growth by 75%.

 

Cultivation: causes Rejuvenation to place a 6-second HoT on targets that are below 60% health when Rejuvenation heals them.


Incarnation: an active ability with a 3-minute cooldown. It lasts for 30 seconds and increases all healing done by 15% as well as increasing your armor by 120% and making you immune to Polymorph effects. Moreover, it improves some of your spells.

Inner Peace: reduces the cooldown of Tranquility by 60 seconds.

 

Spring Blossoms: places a 6-second HoT on targets who are healed by your Efflorescence.


Overgrowth: instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to an ally. It has a 60-second cooldown.

Photosynthesis: makes all your HoTs heal 20% more — by giving them 20% Haste — while Lifebloom is on yourself. Alternatively, while Lifebloom is on another ally, each of your periodic heals on them has a 4% chance to cause a final bloom.

 

Germination: allows you to apply two Rejuvenation to the same target. When Rejuvenation is already applied on a target, a second cast of Rejuvenation applies a second version of the HoT. From this point on, as long as both HoTs are active on the target, Rejuvenation will always refresh the HoT with the shortest remaining duration.


Flourish: is an active ability with a 90-second cooldown. It extends the duration of all your HoTs within 60 yards by 8 seconds and speeds up their tick rate by 100%.

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