WARLOCK TALENT GUIDE (9.0.1)
WARLOCK
AFFLICTION
Nightfall: grants Corruption ticks a 25% chance to cause your next Shadow Bolt to be instant and deal 50% increased damage.
Inevitable Demise: makes Agony ticks give a buff that increases the damage of your next Drain Life by 15% stacking 50 times.
Drain Soul: replaces Shadow Bolt, dealing channeled damage over 5 seconds, increased by 100% if the target is below 20% life. If the target dies during the channel a Soul Shard is generated.
Writhe in Agony: allows your Agony damage to reach 15 stacks.
Absolute Corruption: increases Corruption duration to permanent and increases its damage by 15%.
Siphon Life: deals damage over 15 seconds, healing for 30% of damage dealt.
Demon Skin: grants Soul Leech a passive recharge rate of 0.5% of maximum health per second, and may now absorb 15% of maximum health.
Burning Rush: grants 50% movement speed in exchange for 4% maximum health per second, and prevents you from being reduced below base movement speed.
Dark Pack: grants a large shield on demand; 20% of your current health is sacrificed to shield you for 250% of the amount lost.
Sow the Seeds: embeds an additional Seed in a nearby target when Seed of Corruption is cast.
Phantom Singularity: deals AoE damage centered around the target's location for 16 seconds, healing you for 25% of the amount.
Vile Taint: creates a pool at the target's location, dealing Shadow damage over 10 seconds to all enemies within the 10-yard radius and reducing their movement speed by 30%.
Darkfury: reduces the cooldown of Shadowfury by 15 seconds.
Mortal Coil: allows you to horrify an enemy and heal for 20% of your maximum health once every 45 seconds.
Howl of Terror: causes the 5 nearest enemies within 10 yards to flee for up to 20 seconds on a 40-second cooldown. Damage may break the effect earlier.
Dark Caller: reduces the cooldown of Summon Darkglare by 60 seconds.
Haunt: deals moderate damage and increased Shadow damage dealt to the target by 10% for 15 seconds. If the target dies during this time, the cooldown of Haunt is reset.
Grimoire of Sacrifice: allows you to sacrifice a pet and sometimes deal additional Shadow damage.
Soul Conduit: grants each Soul Shard spent a 15% chance to refund itself.
Creeping Death: causes your Agony I, Corruption, Siphon Life, and Unstable Affliction to deal their full damage 15% faster.
Dark Soul: Misery: grants 30% Haste for 20 seconds, on a 2-minute cooldown.
WARLOCK
DEMONOLOGY
Dreadlash: causes your Call Dreadstalkers Dreadbite to hit all targets with 8 yards, and deal 25% more damage.
Bilescourge Bombers: opens a portal which will bombard a location over 6 seconds, dealing Shadow damage to targets within 8 yards. It has a 30-second cooldown.
Demonic Strength: infuses your Felguard with demonic strength, commanding it to attack the current target and Felstorm for 400% increased damage, on a 60-second cooldown.
Demonic Calling: causes Shadow Bolt and Demonbolt to have a 20% chance to make your next Call Dreadstalkers cost 1 less Soul Shard and have no cast time.
Power Siphon: instantly sacrifices (up to) 2 Wild Imps to generate 2 charges of Demonic Core and increase their damage by 30%.
Doom: grants access to a DoT, dealing a large amount of damage after 30 seconds have elapsed. If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 seconds. It generates a Soul Shard when damage is dealt.
Demon Skin: grants Soul Leech a passive recharge rate of 0.5% of maximum health per second, and may now absorb 15% of maximum health.
Burning Rush: grants 50% movement speed in exchange for 4% maximum health per second, and prevents you from being reduced below base movement speed.
Dark Pack: grants a large shield on demand; 20% of your current health is sacrificed to shield you for 250% of the amount lost.
From the Shadows: makes Call Dreadstalkers Dreadbite to cause the target to take 20% additional Shadowflame damage from you for 12 seconds.
Soul Strike: commands your Felguard to deal Shadow damage and generate 1 Soul Shard.
Summon Vilefiend: summons a demon to fight for you for 15 seconds, on a 45 second cooldown.
Darkfury: reduces the cooldown of Shadowfury by 15 seconds.
Mortal Coil: allows you to horrify an enemy and heal for 20% of your maximum health once every 45 seconds.
Howl of Terror: causes the 5 nearest enemies within 10 yards to flee for up to 20 seconds on a 40-second cooldown. Damage may break the effect earlier.
Soul Conduit: grants each Soul Shard spent a 15% chance to refund itself.
Inner Demons: passively summons a Wild Imp for you every 10 seconds, and additionally has a 10% chance to summon an additional Demon to fight for you for 15 seconds.
Grimoire: Felguard: summons a Felguard who attacks the target for 15 seconds and deals 50% increased damage, on a 2-minute cooldown.
Sacrificed Souls: grant Shadow Bolt and Demonbolt 4% additional damage per demon you have currently summoned.
Demonic Consumption: causes your Demonic Tyrant to absorb 15% of every other pet health to empower itself.
Nether Portal: opens a rift for 15 seconds that summons additional demons each time you spend a Soul Shard.
WARLOCK
DESTRUCTION
Flashover: causes Conflagrate to deal 10% increased damage and grant an additional charge of Backdraft.
Eradication: causes Chaos Bolt to increase the damage you deal to the target by 10% for 7 seconds.
Soul Fire: generates 1 Soul Shard, has a 45-second cooldown and applies Immolate to the target.
Reverse Entropy: has a chance to grant you 15% Haste for 8 seconds on each spell cast.
Internal Combustion: causes Chaos Bolt to consume up to 5 seconds of Immolate damage over time effect on your target, instantly dealing that damage.
Shadowburn: new ability that has 2 charges on separate 12-second recharge timers. It costs 1 Soul Shard but refunds the cost if the target dies within 5 seconds, and also has 50% additional Critical Chance on targets below 20% health.
Demon Skin: grants Soul Leech a passive recharge rate of 0.5% of maximum health per second, and may now absorb 15% of maximum health.
Burning Rush: grants 50% movement speed in exchange for 4% maximum health per second, and prevents you from being reduced below base movement speed.
Dark Pack: grants a large shield on demand; 20% of your current health is sacrificed to shield you for 250% of the amount lost.
Inferno: causes Rain of Fire to have a 20% chance to generate a Soul Shard fragment.
Fire and Brimstone: causes Incinerate to now also hit all enemies near your target for 40% damage and generating 1 Soul Shard fragment for each additional enemy hit.
Cataclysm: deals a large burst of AoE damage to enemies within 8 yards, once every 30 seconds.
Darkfury: reduces the cooldown of Shadowfury by 15 seconds.
Mortal Coil: allows you to horrify an enemy and heal for 20% of your maximum health once every 45 seconds.
Howl of Terror: causes the 5 nearest enemies within 10 yards to flee for up to 20 seconds on a 40-second cooldown. Damage may break the effect earlier.
Roaring Blaze: causes Conflagrate to passively burn the target for additional damage over 6 seconds.
Rain of Chaos: causes each Soul Shard spent to have a 15% chance to spawn an additional Infernal that lasts 10 seconds.
Grimoire of Sacrifice: allows you to sacrifice a pet and sometimes deal additional Shadow damage.
Soul Conduit: grants each Soul Shard spent a 15% chance to refund itself.
Channel Demonfire: launches 15 bolts of felfire over 3 seconds at random targets afflicted by your Immolate within 40 yards. The damage splashes to nearby enemies.
Dark Soul: Instability: infuses you with power, granting 30% Critical Strike chance for 20 seconds, on a 2-minute recharge.