WARRIOR TALENT GUIDE (9.0.1)

WARRIOR

ARMS

 

War Machine: causes autoattacks to generate 10% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.

 

Sudden Death: causes your attacks to have a chance to allow Execute to be used on targets above 20% health and cost no Rage, but still deal damage as if it spent 40.


Skullsplitter: grants an additional activated ability which deals moderate damage and generates 20 Rage on a 21 second hasted cooldown.

Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.

 

Impending Victory: replaces Victory Rush with a new active ability which spends 10 rage to heal 30% of your maximum health, on a 30 second cooldown. Getting a killing blow will reset its cooldown.


Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.

Massacre: allows Execute to be used on targets below 35%, instead of 20%.

 

Fervor of Battle: causes Whirlwind to cast a free Slam against the primary target.


Rend: grants an additional active ability which costs 30 Rage to apply a 15 second bleed DoT on the target.

Second Wind: causes you to restore 6% of your maximum health every second when you have not taken damage for 5 seconds.

 

Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.


Defensive Stance: grants an additional active ability that reduces all damage taken by 20%, but also reducing all damage you deal by 10%. This has a 10-second cooldown to switch the stance on and off.

Collateral Damage: causes Whirlwind to deal 25% increased damage for each ability cleaved onto a second target during Sweeping Strikes.

 

Warbreaker: replaces Colossus Smash with an AoE version of the same ability and effect.


Cleave: grants an additional activated ability which strikes all targets in a frontal cone damage and inflicts Deep Wounds, while also benefiting from Overpower.

In For The Kill: causes Colossus Smash to grant 10% Haste for 8 seconds when cast.

 

Avatar: an active ability with a 90 second cooldown. It causes you to generate 20 Rage, deal 20% increased damage for 20 seconds, and activating Avatar removes all roots and snares.


Deadly Calm: an active ability with a 60 second cooldown which passively increases maximum Rage by 30 and when activated makes the next four abilities with a Rage cost free.

Anger Management: reduces the cooldown of Colossus Smash and Bladestorm by 1 second for every 20 Rage spent.

 

Dreadnaught: adds a second charge to Overpower and causes it to unleash a damaging wave in front of the Warrior.


Ravager: replaces Bladestorm with a targetable, stationary AoE effect which deals damage and inflicts Deep Wound over 12 seconds and inflicts Deep Wounds on a 45 second cooldown. It also generates 7 Rage per hit up to 49 Rage.

 

WARRIOR

FURY

 

War Machine: causes autoattacks to generate 10% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.

 

Sudden Death: causes your attacks to have a chance to allow Execute to be used on targets above 20% health and cost no Rage, but still deal damage as if it spent 40.


Fresh Meat: increases Bloodthirst chance to trigger Enrage from 30% to 45%, and causes the first Bloodthirst against each target to guarantee Enrage.

Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.

 

Impending Victory: replaces Victory Rush with a new active ability which spends 10 rage to heal 30% of your maximum health, on a 30 second cooldown. Getting a killing blow will reset its cooldown.


Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.

Massacre: allows Execute to be used on targets below 35%, instead of 20%.

 

Frenzy: causes Rampage to increase Haste by 3%, stacking three times, but resets when used against a new target.


Onslaught: adds a new activated ability which deals moderate damage and generates 15 Rage, but can only be used while Enraged.

Furious Charge: causes Charge to make your next Bloodthirst heal 17.5% of your maximum health rather than 5%.

 

Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.


Warpaint: reduces your damage taken during Enrage by 10%.

Seethe: causes Bloodthirst hits to generate 2 extra Rage, or 4 extra Rage on crit.

 

Frothing Berserker: causes Rampage to have a 20% chance to refund 20 Rage.


Cruelty: causes Raging Blow to deal 20% more damage while Enraged, and increases the chance to reset its cooldown to 30%.

Meat Cleaver: causes Whirlwind to deal 30% increased damage and make the next four single target abilities cleave instead of two.

 

Dragon Roar: grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit.


Bladestorm: grants an additional active ability that deals massive damage over 4 seconds to 8 targets within 8 yards, on a 1 minute cooldown. While active you are immune to slowing and crowd controlling effects, but continue to autoattack, can dodge, and use defensive abilities.

Anger Management: reduces the cooldown of Recklessness by 1 second for every 20 Rage spent. 

 

Reckless Abandon: causes Recklessness to generate 50 Rage when used, and replaces Bloodthirst with Bloodbath and Raging Blow with Crushing Blow.


Siegebreaker: grants an additional active ability that deals moderate damage to a single target, and increases the damage dealt to it by 15% for 10 seconds, on a 30 second cooldown.

 

WARRIOR

PROTECTION

War Machine: makes your auto attacks generate 50% more Rage and provides 10 Rage any time an enemy dies, while also giving a short movement speed boost.

 

Punish: causes Shield Slam to deal 20% more damage and applies a stackable debuff to the enemy that reduces their damage against you by 3% per stack for 9 sec.


Devastator: replaces Devastate. It makes Devastate passive by moving the ability to your auto-attacks, and instead of having a 30% chance to reset Shield Slam, it has a 20% chance.

Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.

 

Rumbling Earth: reduces Shockwave cooldown by 15 seconds when it hits at least 3 targets.

 

Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.

Best Served Cold: increases the damage of Revenge by 20%, or 50% when it can be used for free.

 

Booming Voice: causes Demoralizing Shout to generate 40 Rage and increase the damage you deal to targets affected by Demoralizing Shout by 20%.


Dragon Roar: grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit.

Crackling Thunder: increases the radius of Thunder Clap by 50% and increases the slow by an additional 10%.

 

Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.


Menace: causes Intimidating Shout to knock back all nearby enemies except your primary target and makes them cower in fear for 15 sec.

Crackling Thunder: increases the radius of Thunder Clap by 50% and increases the slow by an additional 10%.

 

Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.


Menace: causes Intimidating Shout to knock back all nearby enemies except your primary target and makes them cower in fear for 15 sec.

Into the Fray: gives 2% Haste for each enemy or ally within 10 yards, up to 10% Haste (a maximum of 5 stacks).

 

Unstoppable Force: increases the damage of Thunder Clap by 30% and reduces its cooldown by 50% while Avatar is active.


Ravager: an active ability with a 45-sec. cooldown. You throw your weapon at the targeted location, where it will spin for 12 seconds, chasing and damaging up to 8 enemies. Each time it deals damage it also provides you with 10 Rage.

Anger Management: causes every 10 Rage you spend to reduce the remaining cooldown of Avatar and Shield Wall by 1 second.

 

Heavy Repercussions: causes Shield Slam to extend the duration of Shield Block by 1 second, when there is already a Shield Block buff active. It also makes Shield Slam generate 3 extra Rage.


Bolster: reduces Last Stand cooldown by 60 seconds, and provides you with Shield Block for its duration.

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