WARRIOR TALENT GUIDE (9.0.1)
WARRIOR
ARMS
War Machine: causes autoattacks to generate 10% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.
Sudden Death: causes your attacks to have a chance to allow Execute to be used on targets above 20% health and cost no Rage, but still deal damage as if it spent 40.
Skullsplitter: grants an additional activated ability which deals moderate damage and generates 20 Rage on a 21 second hasted cooldown.
Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.
Impending Victory: replaces Victory Rush with a new active ability which spends 10 rage to heal 30% of your maximum health, on a 30 second cooldown. Getting a killing blow will reset its cooldown.
Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.
Massacre: allows Execute to be used on targets below 35%, instead of 20%.
Fervor of Battle: causes Whirlwind to cast a free Slam against the primary target.
Rend: grants an additional active ability which costs 30 Rage to apply a 15 second bleed DoT on the target.
Second Wind: causes you to restore 6% of your maximum health every second when you have not taken damage for 5 seconds.
Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.
Defensive Stance: grants an additional active ability that reduces all damage taken by 20%, but also reducing all damage you deal by 10%. This has a 10-second cooldown to switch the stance on and off.
Collateral Damage: causes Whirlwind to deal 25% increased damage for each ability cleaved onto a second target during Sweeping Strikes.
Warbreaker: replaces Colossus Smash with an AoE version of the same ability and effect.
Cleave: grants an additional activated ability which strikes all targets in a frontal cone damage and inflicts Deep Wounds, while also benefiting from Overpower.
In For The Kill: causes Colossus Smash to grant 10% Haste for 8 seconds when cast.
Avatar: an active ability with a 90 second cooldown. It causes you to generate 20 Rage, deal 20% increased damage for 20 seconds, and activating Avatar removes all roots and snares.
Deadly Calm: an active ability with a 60 second cooldown which passively increases maximum Rage by 30 and when activated makes the next four abilities with a Rage cost free.
Anger Management: reduces the cooldown of Colossus Smash and Bladestorm by 1 second for every 20 Rage spent.
Dreadnaught: adds a second charge to Overpower and causes it to unleash a damaging wave in front of the Warrior.
Ravager: replaces Bladestorm with a targetable, stationary AoE effect which deals damage and inflicts Deep Wound over 12 seconds and inflicts Deep Wounds on a 45 second cooldown. It also generates 7 Rage per hit up to 49 Rage.
WARRIOR
FURY
War Machine: causes autoattacks to generate 10% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.
Sudden Death: causes your attacks to have a chance to allow Execute to be used on targets above 20% health and cost no Rage, but still deal damage as if it spent 40.
Fresh Meat: increases Bloodthirst chance to trigger Enrage from 30% to 45%, and causes the first Bloodthirst against each target to guarantee Enrage.
Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.
Impending Victory: replaces Victory Rush with a new active ability which spends 10 rage to heal 30% of your maximum health, on a 30 second cooldown. Getting a killing blow will reset its cooldown.
Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.
Massacre: allows Execute to be used on targets below 35%, instead of 20%.
Frenzy: causes Rampage to increase Haste by 3%, stacking three times, but resets when used against a new target.
Onslaught: adds a new activated ability which deals moderate damage and generates 15 Rage, but can only be used while Enraged.
Furious Charge: causes Charge to make your next Bloodthirst heal 17.5% of your maximum health rather than 5%.
Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.
Warpaint: reduces your damage taken during Enrage by 10%.
Seethe: causes Bloodthirst hits to generate 2 extra Rage, or 4 extra Rage on crit.
Frothing Berserker: causes Rampage to have a 20% chance to refund 20 Rage.
Cruelty: causes Raging Blow to deal 20% more damage while Enraged, and increases the chance to reset its cooldown to 30%.
Meat Cleaver: causes Whirlwind to deal 30% increased damage and make the next four single target abilities cleave instead of two.
Dragon Roar: grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit.
Bladestorm: grants an additional active ability that deals massive damage over 4 seconds to 8 targets within 8 yards, on a 1 minute cooldown. While active you are immune to slowing and crowd controlling effects, but continue to autoattack, can dodge, and use defensive abilities.
Anger Management: reduces the cooldown of Recklessness by 1 second for every 20 Rage spent.
Reckless Abandon: causes Recklessness to generate 50 Rage when used, and replaces Bloodthirst with Bloodbath and Raging Blow with Crushing Blow.
Siegebreaker: grants an additional active ability that deals moderate damage to a single target, and increases the damage dealt to it by 15% for 10 seconds, on a 30 second cooldown.
WARRIOR
PROTECTION
War Machine: makes your auto attacks generate 50% more Rage and provides 10 Rage any time an enemy dies, while also giving a short movement speed boost.
Punish: causes Shield Slam to deal 20% more damage and applies a stackable debuff to the enemy that reduces their damage against you by 3% per stack for 9 sec.
Devastator: replaces Devastate. It makes Devastate passive by moving the ability to your auto-attacks, and instead of having a 30% chance to reset Shield Slam, it has a 20% chance.
Double Time: adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.
Rumbling Earth: reduces Shockwave cooldown by 15 seconds when it hits at least 3 targets.
Storm Bolt: grants an active ability with a 20-yard range which deals trivial damage and stuns the target.
Best Served Cold: increases the damage of Revenge by 20%, or 50% when it can be used for free.
Booming Voice: causes Demoralizing Shout to generate 40 Rage and increase the damage you deal to targets affected by Demoralizing Shout by 20%.
Dragon Roar: grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit.
Crackling Thunder: increases the radius of Thunder Clap by 50% and increases the slow by an additional 10%.
Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.
Menace: causes Intimidating Shout to knock back all nearby enemies except your primary target and makes them cower in fear for 15 sec.
Crackling Thunder: increases the radius of Thunder Clap by 50% and increases the slow by an additional 10%.
Bounding Stride: grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.
Menace: causes Intimidating Shout to knock back all nearby enemies except your primary target and makes them cower in fear for 15 sec.
Into the Fray: gives 2% Haste for each enemy or ally within 10 yards, up to 10% Haste (a maximum of 5 stacks).
Unstoppable Force: increases the damage of Thunder Clap by 30% and reduces its cooldown by 50% while Avatar is active.
Ravager: an active ability with a 45-sec. cooldown. You throw your weapon at the targeted location, where it will spin for 12 seconds, chasing and damaging up to 8 enemies. Each time it deals damage it also provides you with 10 Rage.
Anger Management: causes every 10 Rage you spend to reduce the remaining cooldown of Avatar and Shield Wall by 1 second.
Heavy Repercussions: causes Shield Slam to extend the duration of Shield Block by 1 second, when there is already a Shield Block buff active. It also makes Shield Slam generate 3 extra Rage.
Bolster: reduces Last Stand cooldown by 60 seconds, and provides you with Shield Block for its duration.