PALADIN TALENT GUIDE (9.0.1)

PALADIN

HOLY

Crusader’s Might: causes Crusader Strike to reduce the cooldown of Holy Shock and Light of Dawn by 1.5 seconds.

 

Bestow Faith: an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).


Light’s Hammer: an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.

Saved by the Light: provides your Beacon of Light target with a shield when they drop below 30% health. It can only be activated once every minute.

 

Judgment of Light: causes Judgment to apply a debuff with 25 targets to the target, called Judgment of Light. When the target is attacked, the attacker is healed and one charge is consumed.


Holy Prism: is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When cast at an ally, it heals the target and damages 5 enemies within 15 yards of them. When cast at an enemy, it damages them and heals 5 allies within 15 yards of them.

Fist of Justice: causes each Holy Power spent to reduce the remaining cooldown of Hammer of Justice by 2 seconds.

 

Repentance: is an active ability with an 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute. Damage done will break the effect.

 

Blinding Light: an active ability with an 90-second cooldown. It disorients all enemies within a 10-yard radius around you for 6 seconds. Non-holy damage done to them will break the disorient effect.

Unbreakable Spirit: passively reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 30%.

 

Cavalier: causes your Divine Steed to have 2 charges.


Rule of Law: is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals and your Mastery: Lightbringer by 50% for 10 seconds.

Divine Purpose: causes your Holy Power spending abilities to have a 15% chance to make the next Holy Power ability free and deal 20% increased damage or healing.

 

Holy Avenger: an active ability that causes your Holy Power generation to triple for 20 seconds.


Seraphim: costs 3 Holy Power and increases your Haste, Critical Strike, Versatility, and Mastery. It lasts 15 seconds and has a 45 second cooldown.

Sanctified Wrath: increases the duration of Avenging Wrath by 25%, and reduces the cooldown of Holy Shock by 50% while Avenging Wrath is active.

 

Avenging Crusader: is a two minute cooldown with a 20 second duration that replaces Avenging Wrath. When Avenging Crusader is active your Judgmenand Crusader Strike have their cooldowns reduced by 30% and any damage you deal with them will heal 3 injured allies for 250% of the damage dealt, each.


Awakening: gives Light of Dawn and Word of Glory a 15% chance to trigger the Avenging Wrath buff for 10 seconds. If Avenging Wrath is already active, the duration will be extended by 10 seconds.

Glimmer of Light: causes Holy Shock to leave a buff on the target for 30 seconds when used on an ally. If used on an enemy, it will instead put a debuff on the target. Whenever you Holy Shock, all targets with Glimmer of Light are healed or damaged. You can only have Glimmer of Light on up to 8 targets.

 

Beacon of Faith: an active ability with no cooldown. It allows you to place a second Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but both beacons have 30% reduced efficiency

 

Beacon of Virtue: replaces Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration.

 

 

PALADIN

PROTECTION

 

Holy Shield: increases your block chance by 15%, allows you to block spells, and causes your successful blocks to deal Holy damage to your attacker.

 

Redoubt: makes your Shield of the Righteous give a stacking buff that increases Strength as well as Stamina by 2% per stack, up to 3 stacks.


Blessed Hammer: replaces Hammer of the Righteous. It has 3 charges (up from Hammer of the Righteous' 2), and the hammer can hit all targets it comes in contact with on its path, multiple times. Enemies that are hit take Holy damage and will reduce the next damage they deal to you.

First Avenger: causes Avenger's Shield to hit two additional targets, as well as granting an absorption shield for 100% of the damage it deals.

 

Crusader’s Judgment: causes Judgment to have 2 charges, and it causes Grand Crusader to also grant a charge of Judgment.


Moment of Glory: an active ability with a 1.5-minute cooldown. It refreshes and makes the next 3 Avenger's Shield trigger no cooldown, and deal 20% increased damage.

Fist of Justice: causes each Holy Power spent to reduce the remaining cooldown of Hammer of Justice by 2 seconds.

 

Repentance: is an active ability with an 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute. Damage done will break the effect.


Blinding Light: an active ability with an 90-second cooldown. It disorients all enemies within a 10-yard radius around you for 6 seconds. Non-holy damage done to them will break the disorient effect.

Unbreakable Spirit: passively reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 30%.

 

Cavalier: causes your Divine Steed to have 2 charges.


Blessing of Spellwarding: replaces Blessing of Protection. It has a 3-minute cooldown (down from 5), and it protects against all magical attacks, instead of against Physical damage.

Divine Purpose: causes your Holy Power spending abilities to have a 15% chance to make the next Holy Power ability free and deal 20% increased damage or healing.

 

Holy Avenger: provides a 3 minute cooldown that triples all Holy Power generation for its duration.


Seraphim: is an active ability with a 45-second cooldown. It increases your Haste, Critical Strike, Mastery, and Versatility by 748 each, and it lasts 8 seconds per charge of Shield of the Righteous available when using it, consuming the charges in the process. It can consume up to 2 charges.

Hand of the Protector: replaces Word of Glory and increases the healing done by the targets missing health.

 

Consecrated Ground: increases the size of your Consecration by 15%, and also reduces the movement speed of enemies in your Consecration by 50%.


Judgment of Light: causes Judgment to apply a debuff with 25 targets to the target, called Judgment of Light. When the target is attacked, the attacker is healed and one charge is consumed.

Sanctified Wrath: makes Avenging Wrath last 25% longer, and causes Judgment to generate 1 additional Holy Power.

 

Righteous Protector: makes every Holy Power spent reduce the cooldown of Avenging Wrath and Guardian of Ancient Kings by 1 second per Holy Power spent.


Final Stand: causes your Divine Shield to also force all targets within 15 yards to attack you for its 8-second duration.

 

 

PALADIN

RETRIBUTION

 

Zeal: causes your Judgment to buff your next 3 auto attacks, causing them to occur 30% faster and deal additional Holy damage. The Zeal buff lasts 20 seconds and can store up to 9 buffed auto attacks.

 

Righteous Verdict: increases Templar's Verdict damage by 15% for 6 seconds after casting Templar's Verdict.


Execution Sentence: an active ability with a 1-minute cooldown, 30-yard range, and which costs 3 Holy Power. On cast it applies a debuff, which after 8 seconds runs out and does a high amount of Holy damage + 20% of all damage taken by you during the 8-second debuff window, all in a single hit.

Fires of Justice: reduces the cooldown of Crusader Strike by 15% and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1.

 

Blade of Wrath: doubles the proc rate of Art of War and increases the damage of the procs by 25%.


Empyrean Power: grants Crusader Strike a 15% chance to make your next Divine Storm free and deal 25% additional damage.

Fist of Justice: causes each Holy Power spent to reduce the remaining cooldown of Hammer of Justice by 2 seconds.

 

Repentance: is an active ability with an 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute. Damage done will break the effect.


Blinding Light: an active ability with an 90-second cooldown. It disorients all enemies within a 10-yard radius around you for 6 seconds. Non-holy damage done to them will break the disorient effect.

Unbreakable Spirit: passively reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 30%.

 

Cavalier: causes your Divine Steed to have 2 charges.


Eye for an Eye: an active ability with a 1-minute cooldown. It lasts 10 seconds, during which time it reduces the Physical damage you take by 35% and causes you to instantly counterattack any enemy that strikes you with a melee attack (dealing Physical damage to them).

Divine Purpose: causes your Holy Power spending abilities to have a 15% chance to make the next Holy Power ability free and deal 20% increased damage or healing.

 

Holy Avenger: an active ability that causes your Holy Power generation to triple for 20 seconds.


Seraphim: costs 3 Holy Power and increases your Haste, Critical Strike, Versatility, and Mastery. It lasts 15 seconds and has a 45 second cooldown.

Selfless Healer: causes Holy Power spenders to reduce the cast time of your next Flash of Light by 25% and increase its healing done by 10%. It stacks up to 4 times.

 

Justicar’s Vengeance: an active ability that has no cooldown but costs 5 Holy Power. It deals a moderate amount of Holy damage to the target, healing you equal to the damage dealt. Against stunned targets, the damage and healing are increased by 50%.


Healing Hands: reduces the cooldown of Lay on Hands by up to 60%, based on the target's missing health. Additionally, Word of Glory healing is increased by up to 100%, based on the target's missing health.

Sanctified Wrath: makes Avenging Wrath last 25% longer, and causes Judgment to generate 1 additional Holy Power.

 

Crusade: replaces Avenging Wrath. It increases your damage and Haste by 3% for 25 seconds and each Holy Power spent during Crusade increases your damage and Haste by an additional 3%, up to a maximum of 10 stacks.


Final Reckoning: The active ability does a Holy damage in an area and causes a debuff that increases damage taken by your Holy Power spenders by 50%, The passive effect is only active while the active ability is not on cooldown. It grants your attacks a high chance to deal Holy damage to a single target, and causes the target to take 10% increased damage taken by your Holy Power spenders.

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