PRIEST TALENT GUIDE (9.0.1)

PRIEST

DISCIPLINE

Castigation: causes Penance to fire an extra bolt of holy light over its 2-second duration (thus increasing its damage, and through Atonement, increasing your healing).

 

Twist of Fate: grants you a 10-second buff each time you heal a target whose health is below 35%. The buff grants you 20% increased damage and 20% increased healing, and it does not stack.


Schism: is an active ability with a 24-second cooldown. It deals Shadow damage to the target, and causes your damage dealt to that target to be increased by 25% for the next 9 seconds.

Body and Soul: causes Power Word: Shield and Leap of Faith to increase the targets movement speed by 40% for 3 seconds.

 

Masochism: causes Shadow Mend DoT to act as a HoT instead, when cast on yourself, and also causes you to take 10% reduced damage while it is active.


Angelic Feather: is an active ability with 3 charges and a 20-second recharge time. It places a feather at the targeted location, which grants a 40% increase in movement speed for 5 seconds to the first ally who comes in contact with it. Only 3 feathers can be active at any given time.

Shield Discipline: causes you to gain 0.5% of your maximum Mana whenever one of your Power Word: Shield is completely consumed by damage.

 

Mindbender: replaces Shadowfiend. Mindbender has a 1-minute cooldown and 12-second duration (down from a 3-minute cooldown and 15-second duration for Shadowfiend), and it restores 0.5% of your maximum Mana with each of its attacks.


Power Word: Solace: is an active ability with a 15-second cooldown. It deals Holy damage to the target, and restores 1% of your maximum Mana.

Psychic Voice: reduces the cooldown of Psychic Scream by 30 seconds.

 

Dominant Mind: changes Mind Control to allow you to also control your own character during this time (by turning the mind-controlled target into a pet). However, Mind Control can no longer be used against players, and it gains a 2-minute cooldown (up from not having a cooldown).


Shining Force: is an active ability with a 45-second cooldown. It knocks back all enemies located around your (friendly) target, slowing their movement speed by 70% for 3 seconds.

Sins of the Many: provides a damage / healing buff decreasing with each Atonement in your group to a minimum of 3%.

 

Contrition: provides Atonement healing when using Penance defensively (on an ally).


Shadow Covenant: is an instant cast spell with a 30 second cooldown that heals up to 5 allies within 30 yards of the target. It then increases the damage and healing of your Shadow Spells by 25% for 9 seconds, but prevents you from casting Holy spells for the duration of said buff.

Purge the Wicked: replaces Shadow Word: Pain. It deals Fire instead of Shadow damage, and it lasts 20 seconds (up from 18). While Purge the Wicked is active, using Penance on the target causes Purge the Wicked to be applied to another nearby enemy target.

 

Divine Star: is an active ability with a 15-second cooldown. a ball of energy travels in a path away from you (in front of you), and after reaching a certain point, it returns. Both on the first, as well as on the second trip, it heals allies and damages enemies in its path.

 

Halo: is an active ability with a 40-second cooldown and a 1.5-second cast time. It creates a ring around you that expands in radius (up to 30 yards). Allies who come in contact with it are healed, and enemies are damaged.

Lenience: provides a buff to your Atonement targets reducing damage taken by 3%.

 

Spirit Shell: replaces Rapture which causes your healing from Atonement (and a few others, but Atonement is the most relevant portion) to create an absorption shield on the ally instead of healing them.


Evangelism: is an active ability with a 90-second cooldown that extends the duration of all your active Atonement buffs by 6 seconds.

 

PRIEST

HOLY

 

Enlightenment: passively increases your Mana regeneration rate by 10%.

 

Trail of Light: causes Flash Heal and Heal casts to also heal the previous target you healed with Flash Heal for 35% of the amount.


Renewed Faith: increases your healing done to targets you have Renew on.

Angel’s Mercy: causes damage you take to reduce the cooldown of Desperate Prayer based on how much damage is taken.

 

Body and Soul: grants 3 seconds of 40% increased movement speed on targets of your Power Word: Shield.


Angelic Feather: is an active ability with 3 charges and a 20-second recharge time. It places a feather at the targeted location, which grants a 40% increase in movement speed for 5 seconds to the first ally who comes in contact with it. Only 3 feathers can be active at any given time.

Cosmic Ripple: causes you to heal 5 nearby injured targets when your Holy Word: Sanctify or Holy Word: Serenity finish their cooldown.

 

Guardian Angel: reduces the cooldown of Guardian Spirit to 60 seconds when it expires on a target without having saved them from dying.


Afterlife: increases the duration of your Spirit of Redemption by 50% and cast range by 30%.

Psychic Voice: reduces the cooldown of Psychic Scream by 30 seconds.

 

Censure: causes Holy Word: Chastise to also stun the target for 4 seconds.


Shining Force: is an active ability with a 45-second cooldown. It knocks back all enemies located around your (friendly) target, slowing their movement speed by 70% for 3 seconds.

Surge of Light: causes your healing spells and Smite to have an 8% chance to make your next Flash Heal instant cast and cost no Mana. Getting a Surge of Light proc while you already had an unused one will grant you 2 charges of the proc (which is the maximum you can have at any one time).

 

Binding Heal: is an active ability with no cooldown and a 1.5-second cast time. It heals your target, yourself, and another random ally within 20 yards. Binding Heal reduces the remaining cooldown of both Holy Word: Serenity and Holy Word: Sanctify by 3 seconds each.

 

Prayer Circle: provides a temporary increase to your Prayer of Healing casting speed after casting Circle of Healing.

Benediction: causes your Prayer of Mending to have a 25% chance to place a Renew on each target it heals.

 

Divine Star: is an active ability with a 15-second cooldown. a ball of energy travels in a path away from you (in front of you), and after reaching a certain point, it returns. Both on the first, as well as on the second trip, it heals allies and damages enemies in its path.

 

Halo: is an active ability with a 40-second cooldown and a 1.5-second cast time. It creates a ring around you that expands in radius (up to 30 yards). Allies who come in contact with it are healed, and enemies are damaged.

Light of the Naaru: reduces the cooldowns of your holy words by an additional 33% when you cast the relevant spells.

 

Apotheosis: is an active ability with a 2-minute cooldown. Casting it immediately resets the cooldowns on Holy Word: Serenity, Holy Word: Sanctify and Holy Word: Chastise for 20 seconds, the cooldown reduction to your Holy Words is increased by 300%, and the cost of your Holy Words is reduced by 100%.

 

Holy Word: Salvation: heals everyone within 40 yards of you, as well as applying both Renew and 2 stacks of Prayer of Mending to each. While this ability does have a very long base cooldown of 12 minutes, each of your Holy Word: Serenityand Holy Word: Sanctify casts reduce its remaining cooldown by 30 seconds.

 

 

PRIEST

SHADOW

 

Fortress of the Mind: makes Mind Flay and Mind Blast deal 10% more damage in addition to generating 20% more Insanity.

 

Death and Madness: greatly empowers our Shadow Word: Death ability to reset if the target we use it on dies within a few seconds. On top of that you also get a VERY large chunk of Insanity for doing this successfully.


Unfurling Darkness: gives your chained Vampiric Touch casts a large boost in power on the initial hit on a relatively short cooldown while also making it instant cast.

Body and Soul: grants 3 seconds of 40% increased movement speed on targets of your Power Word: Shield.

 

San’layn: amplifies Vampiric Embrace, making it heal for 20% more in addition to drastically reducing its cooldown, lowering it down to 1 minute and 15 seconds.


Intangibility: causes your Dispersion to heal you for 50% of your maximum health durings its effects. It also reduces the cooldown of Dispersion by 30 seconds.

Twist of Fate: gives us an 8 second buff upon damaging a target below 35% health, increasing our damage and healing by 10%. This buff refreshes itself as long as you are hitting a target below 35% health and it does not stack.

 

Misery: makes it so that casting Vampiric Touch on a target also applies Shadow Word: Pain at the same time.


Searing Nightmare: an ability that costs 30 Insanity and spreads Shadow Word: Pain to all targets in an area around the target and doing some decent damage.

Last Word: reduces the cooldown of Silence by 15 seconds.

 

Mind Bomb: replaces Psychic Scream and applies a debuff that lasts 2 seconds, which causes all enemies within 8 yards of your target to be disoriented for 5 seconds after 2 seconds of casting this spell.


Psychic Horror: stuns your target for 4 seconds.

Auspicious Spirits: cause your Shadowy Apparitions to deal 25% increased damage and generate 1 Insanity when they deal damage.

 

Psychic Link: causes your Mind Blasts to deal 50% of its damage to any target that currently has Vampiric Touch active.


Shadow Crash: fires a projectile at where you aim your mouse cursor, dealing damage to all targets within 8 yards and granting you 20 Insanity that has 3 charges with a 45 second recharge.

Damnation: gives you a single button on a 45 second cooldown that casts all three of your DoTs on the target, free of cost.

 

Mindbender: replaces Shadowfiend. Mindbender has a 1-minute cooldown and 12-second duration (down from a 3-minute cooldown and 15-second duration for Shadowfiend), and it restores 0.5% of your maximum Mana with each of its attacks.


Void Torrent: is a flat 4-second channel time, during which you deal damage to your target which scales with haste. In addition to refreshing your current Shadow Word: Pain and Vampiric Touch on the target, it also applies a Devouring Plague at the start of the channel.

Ancient Madness: augments your Voidform to give decaying critical strike rating for the duration of the buff.

 

Hungering Void: causes your Void Bolt casts to debuff your current target with a debuff that increases all damage dealt to that target by 10%. On top of that, any subsequent Void Bolt's to targets that are debuffed also extend your current Voidform by 1 second on normal hits, and 2 seconds on critical strikes of Void Bolt.


Surrender to Madness: instantly puts you into Voidform and causes all your Insanity generating abilities to generate 100% more Insanity. However, if the target you cast this on is still living after 25 seconds, you die.

You have successfully subscribed!