ROGUE TALENT GUIDE (9.0.1)

ROGUE

ASSASSINATION

 

Master Poisoner: increases your weapon poisons' damage by 30% and their non-damaging effects by 20%.

 

Elaborate Planning: grants 10% damage for 4 seconds after using a finishing move.


Blindside: passive ability that allows you to use Ambush outside of stealth. You have a 20% after casting Mutilate to be allowed to cast one extra Ambush, and a 40% chance if the target is below 35% health.

 

Nightstalker: increases movement speed by 20% and damage by 50% while Stealth is active.

 

Subterfuge: allows abilities requiring Stealth to be used for an additional 3 seconds after Stealth breaks.

 

Master Assassin: grants your Rogue abilities 50% increased Critical Strike chance for 3 seconds after breaking Stealth.

Vigor: increases your maximum Energy by 50 and your Energy regeneration by 10%.

 

Deeper Stratagem: increases your maximum Combo Points to 6, allows finishing moves to consume 6 Combo Points, and increases the damage of finishing moves by 5%.

 

Marked for Death: marks a target and instantly generates 5 Combo Points. The cooldown is reset if the marked target dies.

Leeching Poison: improves your Deadly Poison and Wound Poison, causing them to also grant 10% leech to your damage.

 

Cheat Death: causes fatal damage to instead reduce you to 7% of your maximum health and grant 85% reduced damage taken for 3 seconds.

 

Elusiveness: causes Feint to also grant 30% reduced damage taken from all non-AoE sources.

Internal Bleeding: causes your Kidney Shot to also apply a strong bleed to your target.

 

Iron Wire: increases the duration of Garrote silence effect, and causes enemies silenced by it to deal 15% reduced damage for 8 seconds.

 

Prey on the Weak: causes enemies disabled by Cheap Shot, Dismantle, or Kidney Shot to take 10% increased damage from all sources for 6 seconds.

Venom Rush: causes Mutilate to refund 5 Energy when used against a poisoned target.

 

Alacrity: grants increasing amounts of Haste after using a finishing move, allowing for a more fluid rotation.


Exsanguinate: causes your bleed effects to bleed out 100% faster when activated.

Poison Bomb: causes your Envenom and Rupture to have a 4% chance per Combo Point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 seconds to all enemies within it.

 

Hidden Blades: increases the damage of your next Fan of Knives by 20%, every 2 seconds, stacking up to 20 times.

 

Crimson Tempest: is a finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. The amount of CP used increases both the initial damage as well as the duration of the bleeding effect.

 

ROGUE

OUTLAW

 

Weaponmaster: causes your Sinister Strike to have a 10% increased chance to strike an additional time.

 

Quick Draw: causes Opportunity procs to generate 1 additional Combo Point and deal 50% additional damage when consumed.


Ghostly Strike: strikes an enemy, dealing Physical damage and causing the target to take 10% increased damage from your abilities for 10 seconds. Awards 1 Combo Points. Has a 30 second cooldown, which gets reduced by your finishers.

Acrobatic Strikes: increases the range on all your melee attacks by 3 yards.

 

Retractable Hook: reduces the cooldown of Grappling Hook by 30 seconds.


Hit and Run: increases your movement speed at all times by 15%.

Vigor: increases your maximum Energy by 50 and your Energy regeneration by 10%.

 

Deeper Stratagem: increases your maximum Combo Points to 6, allows finishing moves to consume 6 Combo Points, and increases the damage of finishing moves by 5%.


Marked for Death: marks a target and instantly generates 5 Combo Points. The cooldown is reset if the marked target dies.

Iron Stomach: increases the healing received from Crimson Vial, healing potions, and Healthstones by 30%.

 

Cheat Death: causes fatal damage to instead reduce you to 7% of your maximum health and grant 85% reduced damage taken for 3 seconds.


Elusiveness: causes Feint to also grant 30% reduced damage taken from all non-AoE sources.

Dirty Tricks: removes the Energy cost from Cheap Shot, Gouge, and Sap.

 

Blinding Powder: reduces cooldown and increases range of Blind.


Prey on the Weak: causes enemies disabled by Cheap Shot, Dismantle, or Kidney Shot to take 10% increased damage from all sources for 6 seconds.

Loaded Dice: makes activating Adrenaline Rush cause your next Roll the Bones to grant at least two buffs.

 

Alacrity: grants increasing amounts of Haste after using a finishing move, allowing for a more fluid rotation.


Dreadblades: a buff that allows you to generate maximum Combo Points with a single finisher while draining health whenever you use a finishing move.

Dancing Steel: increases the duration of Blade Flurry by 3 seconds and its damage by 5%.

 

Blade Rush: charges you towards the target, damaging all of nearby enemies, and generating 25 Energy over 5 seconds. While Blade Flurry is active, it will increase the damage of the AoE component by 100%.


Killing Spree: teleports you to your target and attacks 6 times over 2 seconds. Killing Spree is affected by Blade Flurry and will hit nearby enemies for 100% of the damage during it.

 

 

ROGUE

SUBTLETY

 

Weaponmaster: causes your Shadowstrike and Backstab to have a 15% chance to hit the target twice each time they deal damage.

 

Premeditation: causes your first Shadowstrike that you cast from Stealth to grant you up to 10 seconds of Slice and Dice or generate 2 additional Combo Points if Slice and Dice is already active.


Gloomblade: replaces your Backstab, deals Shadow damage, and is unaffected by facing.

Nightstalker: increases movement speed by 20% and damage by 12% while Stealth and Shadow Dance is active.

 

Subterfuge: allows abilities requiring Stealth to be used for an additional 3 seconds after Stealth breaks.


Shadow Focus: reduces the Energy cost of abilities by 25% when used from Stealth or while Shadow Dance is active.

Vigor: increases your maximum Energy by 50 and your Energy regeneration by 10%.

 

Deeper Stratagem: increases your maximum Combo Points to 6, allows finishing moves to consume 6 Combo Points, and increases the damage of finishing moves by 5%.


Marked for Death: marks a target and instantly generates 5 Combo Points. The cooldown is reset if the marked target dies.

Soothing Darkness: allows you to regenerate 3% of your maximum life per second while Stealth is active.

 

Cheat Death: causes fatal damage to instead reduce you to 7% of your maximum health and grant 85% reduced damage taken for 3 seconds.


Elusiveness: causes Feint to also grant 30% reduced damage taken from all non-AoE sources.

Shot in the Dark: causes your next Cheap Shot to be free after entering Stealth or Shadow Dance.

 

Night Terrors: causes Shuriken Storm to decrease the movement speed of targets it deals damage to by 30%.


Prey on the Weak: causes enemies disabled by Cheap Shot, Dismantle, or Kidney Shot to take 10% increased damage from all sources for 6 seconds.

Dark Shadow: causes you to deal an additional 15% damage while Shadow Dance is active.

 

Alacrity: grants increasing amounts of Haste after using a finishing move, allowing for a more fluid rotation.


Enveloping Shadows: grants an additional charge to Shadow Dance and causes Deepening Shadows to reduce the cooldown of dance by an additional 1.0 second per Combo Point consumed.

Master of Shadows: causes you to gain 25 Energy over 3 seconds when entering Stealth or Shadow Dance.

 

Secret Technique: is potent finisher move that deals full damage to primary target and reduced damage to secondary targets. It has 45-second cooldown which is reduced by 1 second for every Combo Point you spend.


Shuriken Tornado: causes you to automatically release a Shuriken Storm every second for 4 seconds. It has 1-minute cooldown.

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