DEATH KNIGHT TALENT GUIDE (9.0.1)

DEATH KNIGHT BLOOD




Heartbreaker: Heartbreaker causes your Heart Strike to generate 2 additional Runic Power for each target it hits, up to 10 extra.

Blooddrinker: Blooddrinker is an active, channeled ability with a 3-second hasted duration and a 30-second cooldown. While channeling Blooddrinker, you drain health from the target (it loses it and you receive it as healing). While channeling Blooddrinker, you can still parry, dodge, and use defensive abilities.

Tombstone: Tombstone allows you to convert up to 5 Bone Shield charges into 6% maximum health as an absorb and 6 Runic Power each, every minute.



Rapid Decomposition: Rapid Decomposition causes your Death and Decay and Blood Plague to tick 15% faster (while retaining its total duration, leading to more damage and healing), and Blood Plague to do 50% more damage.

Hemostasis: Hemostasis increases the damage and healing of your next Death Strike by 8% for each target hit by Blood Boil. This effect stacks up to 5 times for a maximum of 40% damage and healing possible.

Consumption: Consumption is a melee attack that hits all enemies in front of you for a moderate amount of damage and heals you the total damage dealt. Consumption has no cost and a 45-second cooldown.


Foul Bulwark: Foul Bulwark causes your maximum health to be increased by 1% for each charge of Bone Shield you have.

Relish in Blood: Relish in Blood causes you to gain 10 Runic Power and a minimal heal when consuming Crimson Scourge.

Blood Tap: Blood Tap is an active ability on a set of two charges, off the global cooldown, that allows you to regain a Rune when used. The cooldown of this ability is reduced by 2 seconds whenever you lose a charge of Bone Shield.


Will of the Necropolis: Will of the Necropolis absorbs 30% of all damage taken below 30% health.

Anti-Magic Barrier: Anti-Magic Barrier reduces the cooldown of Anti-Magic Shell 15 seconds, increases the duration by 1.5 seconds, and increases the amount absorbed by 30%.

Mark of Blood: Mark of Blood marks your target with a debuff for 15 seconds. Whenever they melee something in that time, they will heal them for 3% of their maximum health.


Grip of the Dead: Grip of the Dead applies a 90% snare to enemies in your Death and Decay. This snare decays over time by 10% every second.

Tightening Grasp: Tightening Grasp reduces the cooldown of Gorefiend's Grasp by 30 seconds, to 90 seconds.

Wraith Walk: Wraith Walk is an active ability that increases movement speed by 70% for 4 seconds, on a 1-minute cooldown. Taking actions during Wraith Walk immediately cancels the effect.


Voracious: Voracious amplifies the healing provided by Death Strike by 20%, raises the minimum healing value to 10.5%, and grants you 15% leech for 8 seconds after using it.

Death Pact: Death Pact is a trap talent, pls dont use it.

Bloodworms: Bloodworms gives your auto-attacks a chance to summon a guardian pet that will auto-attack your target for 15 seconds. When the 15 seconds expires, or when you fall below 50% health, the bloodworm will be killed and heal you for 15% of your missing health. 


Purgatory: Purgatory passively allows you to survive a killing blow, once every 4 minutes. The attack that would otherwise kill you places a 3-second healing absorption debuff on you instead.

Red Thirst: Red Thirst reduces the cooldown of Vampiric Blood by 1 second for every 10 Runic Power spent.

Bonestorm: Bonestorm is an active ability with a 1-minute cooldown, which consumes up to 100 Runic Power. It lasts 1 second for each 10 Runic Power it consumes, and while active, it deals Shadow damage every 1 second to enemies around you. It also heals you for 3% of your maximum health each time it deals damage. The heal is capped at 15%, or 5 targets hit.

 

DEATH KNIGHT FROST

Inexorable Assault: Inexorable Assault is a passive that grants you a stack every 8 seconds, up to a maximum of 5. Obliterate consumes a stack to deal additional Frost damage.

 

Icy Talons: Icy Talons causes Frost Strike, Breath of Sindragosa, and Glacial Advance to increase your melee attack speed by 5% for 6 seconds, stacking up to 3 times.

 

Cold Heart: Cold Heart is a passive that gives you a stack of Cold Heart every 2 seconds, stacking up to 20 times. Casting Chains of Ice consumes your stacks to deal extra Frost Damage.

Runic Attenuation: Runic Attenuation causes your auto attacks to have a chance to generate 5 Runic Power.

 

Murderous Efficiency: Murderous Efficiency gives you 50% chance to gain 1 Rune each time you use up a Killing Machine proc.

 

Horn of Winter: Horn of Winter is an active ability with a 45-second cooldown that grants you 2 Rune and 25 Runic Power when used.

Death’s Reach: Death's Reach increases the range of your Death Grip by 10 yards. Killing an enemy resets the cooldown of Death Grip.

 

Asphyxiate: Asphyxiate stuns the target for 4 seconds. It has a 20-yard range and a 45-second cooldown.

 

Blinding Sleet: Blinding Sleet disorients the targets in front of you for 5 seconds. It has a 1-minute cooldown.

Avalanche: Avalanche causes your Rime Howling Blast casts to deal Frost damage to your target and any targets nearby.

 

Frozen Pulse: Frozen Pulse causes your auto attacks to deal Frost damage to all nearby enemies when you have fewer than 3 full Runes.


Frostscythe: Frostscythe is an active ability that costs 1 Rune and deals Frost damage to all enemies in front of you. It benefits from Killing Machine in the same way that Obliterate does, and Frostscythe critical strikes deal 4 times normal damage.

Permafrost: Permafrost procs each time you deal damage with an auto attack, granting you a 9-second absorb shield equal to 40% of the damage dealt.

 

Wraith Walk: Wraith Walk is an active ability that increases movement speed by 70% for 4 seconds, on a 1-minute cooldown. Taking actions during Wraith Walk immediately cancels the effect.


Death Pact: Death Pact is a trap talent, pls dont use it.

Gathering Storm: Gathering Storm causes each Rune you spend during Remorseless Winter to increase its damage by 10% and extend its duration by 0.5 seconds.

 

Hypothermic Presence: Hypothermic Presence reduces the runic power of your abilities by 35% for 8 seconds. does not trigger GCD.

 

Glacial Advance: Glacial Advance summons glacial spikes in a front line that deals Frost damage and applies Rune of Razorice to all targets hit. Casting Glacial Advance also triggers Icy Talons. It costs 30 Runic Power and has a 6-second cooldown.

 

DEATH KNIGHT

UNHOLY

Infected Claws: Infected Claws grants your ghoul's Claw a 30% chance to apply Festering Wound on the target.

 

All Will Serve: All Will Serve causes Raise Dead to summon a skeletal minion in addition to the ghoul. The skeletal minion lasts indefinitely and it uses a ranged attack against your target and cleave onto targets nearby your focus.


Clawing Shadows: Clawing Shadows replaces Scourge Strike. It has a 30-yard range (instead of being melee only) and it deals all Shadow damage instead of Scourge Strike's part-Physical and part-Shadow damage.

Bursting Sores: Bursting Sores increases the damage of bursting Festering Wound by 25%, and also causes all enemies within 8 yards of a burst Festering Wound to take Shadow damage.

 

Ebon Fever: Ebon Fever passively reduces the duration of Virulent Plague by 50% while causing it to deal 15% more damage.

 

Unholy Blight: Unholy Blight grants you a buff that, for 6 seconds, causes you to infect nearby enemies with a disease which lasts 14 seconds from the moment of application and stacks up to 4 times. It has a 45-second cooldown. Your minions deal 3% more damage per stack to enemies infected.

Grip of the Dead: Grip of the Dead applies a 90% snare to enemies in your Death and Decay. This snare decays over time by 10% every second.

 

Death’s Reach: Death's Reach increases the range of your Death Grip by 10 yards. Killing an enemy resets the cooldown of Death Grip.

 

Asphyxiate: Asphyxiate stuns the target for 4 seconds. It has a 20-yard range and a 45-second cooldown.

Pestilent Pustules: Pestilent Pustules causes your Festering Wound bursts to have a 10% chance to grant Runic Corruption Icon Runic Corruption.

 

Harbinger of Doom: Harbinger of Doom causes your Sudden Doom to trigger 15% more often and increases your maximum charges to 2.

 

Soul Reaper: Soul Reaper strikes an enemy for Shadow damage and afflicts the enemy with Soul Reaper (after 5 seconds, if the target is below 35%, this explodes, dealing Shadow damage to the target).

Spell Eater: Spell Eater increases the absorption capacity of Anti-Magic Shell  by 30%, and extends its duration by 5 seconds.

 

Wraith Walk: Wraith Walk is an active ability that increases movement speed by 70% for 4 seconds, on a 1-minute cooldown. Taking actions during Wraith Walk immediately cancels the effect.

 

Death Pact: Death Pact is a trap talent, pls dont use it.

Pestilence: Pestilence causes your Death and Decay to have a 10% chance to apply a Festering Wound to any enemies standing in your Death and Decay.

 

Unholy Pact: Unholy Pact makes it so your Dark Transformation creates a chain between you and your pet that deals Shadow damage over 15 seconds to enemies it touches. While this is active, your Strength is increased by 5%.

 

Defile: Defile replaces Death and Decay. With every tick, the Defile area of effect will increase if there are any enemies standing in it. Your Scourge Strike also gains a cleaving effect while you are in your own Defile.

Army of the Damned: causes your Death Coil casts to reduce the cooldown of Apocalypse by 1 second and Army of the Dead by 5 seconds.

 

Summon Gargoyle: Summon Gargoyle summons a Gargoyle to fight by your side for 30 seconds. For every 2 Runic Power you spend, the Gargoyle will gain 1% increased damage.

 

Unholy Assault: Unholy Assault grants you 20% Haste for 12 seconds and infects your target with 4 Festering Wound.

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